
If that’s not the most quintessentially Spider-Man thing of all time, I don’t know what is. In the very first scene, Peter has a dilemma between not getting evicted and taking down one of his worst enemies. At the same moment, a note slides under his door informing him of his overdue rent. This is made clear to you in the game’s opening moments, kicking off early morning in Peter Parker’s apartment as our hero wakes up to his police scanner informing him of a raid on his eight-year nemesis, Wilson Fisk. None of the shows and none of the films - even though a lot of them have been great - have understood the character as deeply, and portrayed him as honestly as it’s done in this game. The best thing I can say about Marvel’s Spider-Man is that it ‘gets’ Spider-Man in a way I haven’t seen before. It is that kind of story that the team at Insomniac Games have told within their magnum opus, Marvel’s Spider-Man.


Guerilla Games with Horizon Zero Dawn, Santa Monica Studios with God of War, Naughty Dog with The Last of Us are all studios who have delivered amazing stories in ways nobody expected of them.

All of their first-party developers have been stretching their narrative muscles in ways they haven’t been known to, before. In the last few years, I’ve noticed an on-going trend within Sony’s Worldwide Studios.
